Park, Solip; Kultima, Annakaisa; Lehtonen, Miikka J. et al.
Everywhere but Nowhere: Development Experiences of the International Game Developers in Finland during the Covid-19 Pandemic and Remote WorkProceedings of the ACM on Human-Computer Interaction. Bd. 6. New York, NY: ACM Association for Computing Machinery 2022
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Exploring the Dark Side of Multiplayer Online Games: The Relationship between Contact Experiences and SexismGordan Davis; Sue Brown; Mani R. Subramani; Gove N. Allen; K. D. Joshi; Kevin P. Scheibe (Hrsg). Proceedings of the 28th Americas Conference on Information Systems AMCIS 2022: Minneapolis, MN, USA; August 10-14, 2022. Atlanta, GA: Association for Information Systems/AIS eLibrary 2022 S. 1440
Tuschner, Christian; Krath, Jeanine; Bings, Jan et al.
Leading in the digital age: A systematic review on leader traits in the context of e-leadershipRoman Beck; Dana Petcu; Marin Fotache; Sabine Matook; Remko Helms; Martin Wiener; Lazar Rusu; Tuure Tuunanen (Hrsg). Proceedings of the 30th European Conference on Information Systems ECIS 2022 - New Horizons in Digitally United Societies; Timisoara, Romania; June 18-24, 2022. Atlanta, GA: Association for Information Systems/AIS eLibrary 2022 S. 1310
Krath, Jeanine; von Korflesch, Harald F. O.; Morschheuser, Benedikt et al.
STARTPLAY 2022: Proceedings of the 1st Interdisciplinary Conference on Gamification & Entrepreneurship; Koblenz, Germany, August 05-06, 2022Koblenz: Universität Koblenz-Landau 2022
Kordyaka, Bastian; Krath, Jeanine; Park, Solip et al.
Understanding toxicity in multiplayer online games: The roles of national culture and demographic variablesTung X. Bui (Hrsg). Proceedings of the 55th Hawaii International Conference on System Sciences HICSS 2022; Virtual Event; Maui, Hawaii, USA; January 4-7, 2022. Honolulu, HI: University of Hawaii at Manoa 2022 S. 2908 - 2917
Krath, Jeanine; von Korflesch, Harald F.O.
Designing gamification and persuasive systems: a systematic literature reviewMila Bujić; Jonna Koivisto; Juho Hamari (Hrsg). Proceedings of the 5th International GamiFIN Conference: Levi, Finland, April 7-9, 2021; online conference. Aachen: CEUR/RWTH 2021 S. 100 - 109
Krath, Jeanine; Silva, Samanthi; von Korflesch, Harald
Gamification for sustainable employee behavior: a systematic review informed by goal-setting theory2021
Krath, Jeanine
Gamification for Sustainable Employee Behavior: Extended Abstract for the CHI PLAY 2021 Doctoral ConsortiumGünter Wallner; Alexander Meschtscherjakov; Max Birk; Jo Iacovides; Mitchell McEwan (Hrsg). Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play CHI PLAY 2021: October 18-21, 2021; Virtual Event, Austria. New York, NY: ACM Association for Computing Machinery 2021 S. 411 - 414
Krath, Jeanine; von Korflesch, Harald F. O.
Player Types and Game Element Preferences: Investigating the Relationship with the Gamification User Types HEXAD ScaleFang, Xiaowen (Hrsg). HCI in Games: Experience Design and Game Mechanics. Cham: Springer International Publishing 2021 S. 219 - 238 (Lecture Notes in Computer Science (LNCS, volume 12789))
Krath, Jeanine; Schürmann, Linda; von Korflesch, Harald F.O.
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learningComputers in Human Behavior. Bd. 125. Amsterdam: Elsevier 2021

