Krath, Jeanine; Morschheuser, Benedikt; von Korflesch, Harald et al.
How to increase sustainable engagement in the workplace through green IS: the role of instructional and motivational design featuresAssociation for Information Systems (AIS) (Hrsg). ECIS 2023 Proceedings. Atlanta, GA: AIS 2023 19 S.
Hörsch, Hella; von Korflesch, Harald F.O.; Krath, Jeanine et al.
Online Educational Escape Rooms – Ein FallbeispielLorenz Mhros; Julia Franz; Dominik Herrmann; Konstantin Lindner; Thorsten Staake (Hrsg). Digitale Kulturen der Lehre entwickeln: Rahmenbedingungen, Konzepte und Werkzeuge. Wiesbaden: Springer VS 2023 S. 223 - 244
Palmquist, Adam; Goethe, Ole; Krath, Jeanine et al.
Design Implications for a Gamified Recycling HouseXiaowen Fang (Hrsg). HCI in Games: 4th International Conference, HCI-Games 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings. Gorgan: Gorgan University of Agricultural Sciences and Natural Resources 2022 S. 289 - 305
Krath, Jeanine; Morschheuser, Benedikt; von Korflesch, Harald
Designing Gamification for Sustainable Employee Behavior: Insights on Employee Motivations, Design Features and Gamification ElementsTung X. Bui (Hrsg). Proceedings of the 55th Hawaii International Conference on System Sciences HICSS 2022; Virtual Event; Maui, Hawaii, USA; January 4-7, 2022. Honolulu, HI: University of Hawaii at Manoa 2022 S. 1594 - 1603
Krath, Jeanine; Palmquist, Adam; Jedel, Izabella et al.
Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platformMila Bujić; Jonna Koivisto; Juho Hamari (Hrsg). Proceedings of the 6th International GamiFIN Conference: Tampere, Finland, April 26-29, 2022; online conference. Aachen: CEUR/RWTH 2022 S. 105 - 114
Park, Solip; Kultima, Annakaisa; Lehtonen, Miikka J. et al.
Everywhere but Nowhere: Development Experiences of the International Game Developers in Finland during the Covid-19 Pandemic and Remote WorkProceedings of the ACM on Human-Computer Interaction. Bd. 6. New York, NY: ACM Association for Computing Machinery 2022
Kordyaka, Bastian; Krath, Jeanine; Laato, Samuli et al.
Exploring the Dark Side of Multiplayer Online Games: The Relationship between Contact Experiences and SexismGordan Davis; Sue Brown; Mani R. Subramani; Gove N. Allen; K. D. Joshi; Kevin P. Scheibe (Hrsg). Proceedings of the 28th Americas Conference on Information Systems AMCIS 2022: Minneapolis, MN, USA; August 10-14, 2022. Atlanta, GA: Association for Information Systems/AIS eLibrary 2022 S. 1440
Tuschner, Christian; Krath, Jeanine; Bings, Jan et al.
Leading in the digital age: A systematic review on leader traits in the context of e-leadershipRoman Beck; Dana Petcu; Marin Fotache; Sabine Matook; Remko Helms; Martin Wiener; Lazar Rusu; Tuure Tuunanen (Hrsg). Proceedings of the 30th European Conference on Information Systems ECIS 2022 - New Horizons in Digitally United Societies; Timisoara, Romania; June 18-24, 2022. Atlanta, GA: Association for Information Systems/AIS eLibrary 2022 S. 1310
Krath, Jeanine; von Korflesch, Harald F. O.; Morschheuser, Benedikt et al.
STARTPLAY 2022: Proceedings of the 1st Interdisciplinary Conference on Gamification & Entrepreneurship; Koblenz, Germany, August 05-06, 2022Koblenz: Universität Koblenz-Landau 2022
Kordyaka, Bastian; Krath, Jeanine; Park, Solip et al.
Understanding toxicity in multiplayer online games: The roles of national culture and demographic variablesTung X. Bui (Hrsg). Proceedings of the 55th Hawaii International Conference on System Sciences HICSS 2022; Virtual Event; Maui, Hawaii, USA; January 4-7, 2022. Honolulu, HI: University of Hawaii at Manoa 2022 S. 2908 - 2917

