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Everywhere but Nowhere: Development Experiences of the International Game Developers in Finland during the Covid-19 Pandemic and Remote Work

Proceedings of the ACM on Human-Computer Interaction. Bd. 6. New York, NY: ACM Association for Computing Machinery 2022

Erscheinungsjahr: 2022

ISBN/ISSN: 2573-0142

Publikationstyp: Zeitschriftenaufsatz

Sprache: Englisch

Doi/URN: 10.1145/3549496

Volltext über DOI/URN

Geprüft:Bibliothek

Inhaltszusammenfassung


The Covid-19 pandemic has influenced people’s views on work, and a significant portion of the global game industry converted to remote work during the pandemic. To explore the status of game development in this pivotal moment, we have conducted semi-structured interviews with 27 immigrant/expatriate game developers ("game expats") in Finland analyzing their migration push and pull on societal, industrial, social, and individual factors. The results indicate societal and industrial factors sim...The Covid-19 pandemic has influenced people’s views on work, and a significant portion of the global game industry converted to remote work during the pandemic. To explore the status of game development in this pivotal moment, we have conducted semi-structured interviews with 27 immigrant/expatriate game developers ("game expats") in Finland analyzing their migration push and pull on societal, industrial, social, and individual factors. The results indicate societal and industrial factors simultaneously influencing game expats’ migration intention, but with an increasing influence of game corporation’s role on developers’ both on-the-job and off-the-job embeddedness due to an absence of (local) community activities during the pandemic. The data also reveals that game developers are valuing the physical workspace for face-to-face interactions, despite the industrial norm of digital tools and seamless transition to remote work. Furthermore, an alarming stratification and hierarchization within the game industry were identified, which game developers self-dividing in-house versus outsourced workforce even if they were both required to work remotely. This paper contributes to game studies on game developers’ experiences as an attempt to investigate the local context of game development. It is also one of the first snapshots of game work practices in Finland during the Covid-19 era.» weiterlesen» einklappen

  • Development Experience
  • Game Developers
  • Remote Wo

Autoren


Park, Solip (Autor)
Kultima, Annakaisa (Autor)
Lehtonen, Miikka J. (Autor)
Krath, Jeanine (Autor)

Verknüpfte Personen


Beteiligte Einrichtungen