Dr. Jeanine Kirchner-Krath - Publikationen

Kirchner-Krath, Jeanine; Schmidt-Kraepelin, Manuel; Schmähl, Katharina et al.
Behavior Change Support Systems for Self-Treating Procrastination: Systematic Search in App Stores and Analysis of Motivational Design Archetypes
Journal of Medical Internet Research. Bd. 27. Richmond, Va.: Healthcare World 2025

Braese, Oliver; Kirchner-Krath, Jeanine; Schubhan, Marc et al.
SoulGarden: A Gamified Meditation Application to Enhance Meditation Habits, Enjoyment, Mindfulness, and Mental Well-Being
Proceedings of the ACM on Human-Computer Interaction. New York, NY: ACM Association for Computing Machinery 2025 S. 29 - 63

Kirchner-Krath, Jeanine; Neumann, Thomas; Schaarschmidt, Mario et al.
The Emerging Roles of Generative Artificial Intelligence in Sustainable Entrepreneurship
Academy of Management Proceedings. H. 1. Briarcliff Manor, NY: Academy of Management 2025

Kirchner-Krath, Jeanine; Morschheuser, Benedikt; Sicevic, Nevena et al.
Challenges in the adoption of sustainability information systems: A study on green IS in organizations
International Journal of Information Management. Bd. 77. H. August. Amsterdam: Elsevier 2024

Kirchner-Krath, Jeanine; Birnstiel, Sandra; Morschheuser, Benedikt
Combating Procrastination with Information Systems: A Systematic Review on Design Approaches and Effects
Association for Information Systems (AIS) (Hrsg). ECIS 2024 Proceedings. Atlanta, GA: AIS 2024 17 S.

Kirchner-Krath, Jeanine; Dijkstra-Silva, Samanthi; Morschheuser, Benedikt et al.
Gameful systems for corporate sustainability: systematic review, conceptual framework and research agenda on gamification and sustainable employee behavior in companies
Internet Research. Bd. ahead-of-print. H. ahead-of-print. Bingley: Emerald Group Publishing Limited 2024

Schürmann, Linda; Kirchner-Krath, Jeanine; von Korflesch, Harald
Gamification: Motiviertes Lehren und Lernen spielend leicht gemacht
Claudia Quaiser-Pohl; Michael Ernst-Heidenreich; Frauke Sorajewski; Annika Werger (Hrsg). Digitalisierung in der Schule: Ein Praxisbuch zu Möglichkeiten, Grenzen und Herausforderungen. 1. Aufl. Weinheim: Beltz Juventa 2024 S. 82 - 97

Jung-Krenzer, Theresa; Kirchner-Krath, Jeanine; Retz, Celina et al.
Leaf your Chair Behind – Calm Persuasion for Frequent Sitting Breaks Among Office-Workers
Alexander Maedche; Michael Beigl; Kathrin Gerling; Sven Mayer (Hrsg). MuC’24 : Proceedings of the 2024 Conference on Mensch und Computer. New York, NY: ACM Association for Computing Machinery 2024 S. 111 - 128

Kirchner-Krath, Jeanine; Schmidt-Kraepelin, Manuel; Schöbel, Sofia et al.
Outplay Your Weaker Self: A Mixed-Methods Study on Gamification to Overcome Procrastination in Academia
Florian Floyd Müller; Penny Kyburz; Julie R. Williamson; Corina Sas; Max L. Wilson; Phoebe Toups Dugas; Irina Shklovski (Hrsg). Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. New York, NY: ACM Association for Computing Machinery 2024 19 S.

Xie, Runjie; Kirchner-Krath, Jeanine; Morschheuser, Benedikt
Towards an Ethical Metaverse: A Systematic Literature Review on Privacy Challenges
Association for Information Systems (AIS) (Hrsg). ECIS 2024 Proceedings. Atlanta, GA: AIS 2024 17 S.

Kirchner-Krath, Jeanine; Altmeyer, Maximilian; Schürmann, Linda et al.
Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design
International Journal of Human-Computer Studies. Bd. 190. Amsterdam: Elsevier 2024

Krath, Jeanine; Klock, Ana Carolina Tomé; Morschheuser, Benedikt et al.
Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work
Mila Bujić; Prajwal DSouza; Nannan Xi; Juho Hamari (Hrsg). GamiFIN Conference 2023 : proceedings of the 7th International GamiFIN Conference : Lapland, Finland, April 18-21, 2023. Aachen: CEUR/RWTH 2023 S. 1 - 12

Kordyaka, Bastian; Park, Solip; Krath, Jeanine et al.
Exploring the relationship between offline cultural environments and toxic behavior tendencies in multiplayer online games
ACM Transactions on Social Computing. Bd. 6. H. 1-2. New York, NY: ACM Association for Computing Machinery 2023

Kirchner-Krath, Jeanine
Gamification for Sustainable Employee Behavior: A Design Science Research Study
Koblenz: Universität Koblenz 2023

Krath, Jeanine; Altmeyer, Maximilian; Tondello, Gustavo F. et al.
Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale
Albrecht Schmidt; Kaisa Väänänen; Tesh Goyal; Per Ola Kristensson; Anicia Peters; Stefanie Müller; Julie R. Williamson; Max L. Wilson (Hrsg). Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. New York, NY: ACM Association for Computing Machinery 2023 18 S.

Krath, Jeanine; Morschheuser, Benedikt; von Korflesch, Harald et al.
How to increase sustainable engagement in the workplace through green IS: the role of instructional and motivational design features
Association for Information Systems (AIS) (Hrsg). ECIS 2023 Proceedings. Atlanta, GA: AIS 2023 19 S.

Hörsch, Hella; von Korflesch, Harald F.O.; Krath, Jeanine et al.
Online Educational Escape Rooms – Ein Fallbeispiel
Lorenz Mhros; Julia Franz; Dominik Herrmann; Konstantin Lindner; Thorsten Staake (Hrsg). Digitale Kulturen der Lehre entwickeln: Rahmenbedingungen, Konzepte und Werkzeuge. Wiesbaden: Springer VS 2023 S. 223 - 244

Palmquist, Adam; Goethe, Ole; Krath, Jeanine et al.
Design Implications for a Gamified Recycling House
Xiaowen Fang (Hrsg). HCI in Games: 4th International Conference, HCI-Games 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings. Gorgan: Gorgan University of Agricultural Sciences and Natural Resources 2022 S. 289 - 305

Krath, Jeanine; Morschheuser, Benedikt; von Korflesch, Harald
Designing Gamification for Sustainable Employee Behavior: Insights on Employee Motivations, Design Features and Gamification Elements
Tung X. Bui (Hrsg). Proceedings of the 55th Hawaii International Conference on System Sciences HICSS 2022; Virtual Event; Maui, Hawaii, USA; January 4-7, 2022. Honolulu, HI: University of Hawaii at Manoa 2022 S. 1594 - 1603

Krath, Jeanine; Palmquist, Adam; Jedel, Izabella et al.
Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform
Mila Bujić; Jonna Koivisto; Juho Hamari (Hrsg). Proceedings of the 6th International GamiFIN Conference: Tampere, Finland, April 26-29, 2022; online conference. Aachen: CEUR/RWTH 2022 S. 105 - 114

Park, Solip; Kultima, Annakaisa; Lehtonen, Miikka J. et al.
Everywhere but Nowhere: Development Experiences of the International Game Developers in Finland during the Covid-19 Pandemic and Remote Work
Proceedings of the ACM on Human-Computer Interaction. Bd. 6. New York, NY: ACM Association for Computing Machinery 2022

Kordyaka, Bastian; Krath, Jeanine; Laato, Samuli et al.
Exploring the Dark Side of Multiplayer Online Games: The Relationship between Contact Experiences and Sexism
Gordan Davis; Sue Brown; Mani R. Subramani; Gove N. Allen; K. D. Joshi; Kevin P. Scheibe (Hrsg). Proceedings of the 28th Americas Conference on Information Systems AMCIS 2022: Minneapolis, MN, USA; August 10-14, 2022. Atlanta, GA: Association for Information Systems/AIS eLibrary 2022 S. 1440

Tuschner, Christian; Krath, Jeanine; Bings, Jan et al.
Leading in the digital age: A systematic review on leader traits in the context of e-leadership
Roman Beck; Dana Petcu; Marin Fotache; Sabine Matook; Remko Helms; Martin Wiener; Lazar Rusu; Tuure Tuunanen (Hrsg). Proceedings of the 30th European Conference on Information Systems  ECIS 2022 - New Horizons in Digitally United Societies; Timisoara, Romania; June 18-24, 2022. Atlanta, GA: Association for Information Systems/AIS eLibrary 2022 S. 1310

Krath, Jeanine; von Korflesch, Harald F. O.; Morschheuser, Benedikt et al.
STARTPLAY 2022: Proceedings of the 1st Interdisciplinary Conference on Gamification & Entrepreneurship; Koblenz, Germany, August 05-06, 2022
Koblenz: Universität Koblenz-Landau 2022

Kordyaka, Bastian; Krath, Jeanine; Park, Solip et al.
Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables
Tung X. Bui (Hrsg). Proceedings of the 55th Hawaii International Conference on System Sciences HICSS 2022; Virtual Event; Maui, Hawaii, USA; January 4-7, 2022. Honolulu, HI: University of Hawaii at Manoa 2022 S. 2908 - 2917

Krath, Jeanine; von Korflesch, Harald F.O.
Designing gamification and persuasive systems: a systematic literature review
Mila Bujić; Jonna Koivisto; Juho Hamari (Hrsg). Proceedings of the 5th International GamiFIN Conference: Levi, Finland, April 7-9, 2021; online conference. Aachen: CEUR/RWTH 2021 S. 100 - 109

Krath, Jeanine; Silva, Samanthi; von Korflesch, Harald
Gamification for sustainable employee behavior: a systematic review informed by goal-setting theory
2021

Krath, Jeanine
Gamification for Sustainable Employee Behavior: Extended Abstract for the CHI PLAY 2021 Doctoral Consortium
Günter Wallner; Alexander Meschtscherjakov; Max Birk; Jo Iacovides; Mitchell McEwan (Hrsg). Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play CHI PLAY 2021: October 18-21, 2021; Virtual Event, Austria. New York, NY: ACM Association for Computing Machinery 2021 S. 411 - 414

Krath, Jeanine; von Korflesch, Harald F. O.
Player Types and Game Element Preferences: Investigating the Relationship with the Gamification User Types HEXAD Scale
Fang, Xiaowen (Hrsg). HCI in Games: Experience Design and Game Mechanics. Cham: Springer International Publishing 2021 S. 219 - 238 (Lecture Notes in Computer Science (LNCS, volume 12789))

Krath, Jeanine; Schürmann, Linda; von Korflesch, Harald F.O.
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
Computers in Human Behavior. Bd. 125. Amsterdam: Elsevier 2021

Krath, Jeanine
Gamification for sustainability management: a systematic review. Annual Ph.D. conference for sustainability management, 15. Juli 2020, Leuphana Universität, Lüneburg
2020

Krath, Jeanine
Social entrepreneurial strategy: development of a strategy framework for social start-ups. FGF Arbeitskreistreffen für Social und Sustainable Entrepreneurship, 6.-7. März 2020, Flensburg
2020

Krath, Jeanine; Zerwas, Claire; von Korflesch, Harald F. O.
Which work-life balance offers should companies prowide nowadays?
Koblenz: Universität Koblenz-Landau, Fachbereich Informatik 2016 S. 86