Kirchner-Krath, Jeanine; Altmeyer, Maximilian; Schürmann, Linda et al.
Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful designInternational Journal of Human-Computer Studies. Bd. 190. Amsterdam: Elsevier 2024
Krath, Jeanine; Klock, Ana Carolina Tomé; Morschheuser, Benedikt et al.
Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at workMila Bujić; Prajwal DSouza; Nannan Xi; Juho Hamari (Hrsg). GamiFIN Conference 2023 : proceedings of the 7th International GamiFIN Conference : Lapland, Finland, April 18-21, 2023. Aachen: CEUR/RWTH 2023 S. 1 - 12
Kordyaka, Bastian; Park, Solip; Krath, Jeanine et al.
Exploring the relationship between offline cultural environments and toxic behavior tendencies in multiplayer online gamesACM Transactions on Social Computing. Bd. 6. H. 1-2. New York, NY: ACM Association for Computing Machinery 2023
Kirchner-Krath, Jeanine
Gamification for Sustainable Employee Behavior: A Design Science Research StudyKoblenz: Universität Koblenz 2023
Krath, Jeanine; Altmeyer, Maximilian; Tondello, Gustavo F. et al.
Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad ScaleAlbrecht Schmidt; Kaisa Väänänen; Tesh Goyal; Per Ola Kristensson; Anicia Peters; Stefanie Müller; Julie R. Williamson; Max L. Wilson (Hrsg). Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. New York, NY: ACM Association for Computing Machinery 2023 18 S.
Krath, Jeanine; Morschheuser, Benedikt; von Korflesch, Harald et al.
How to increase sustainable engagement in the workplace through green IS: the role of instructional and motivational design featuresAssociation for Information Systems (AIS) (Hrsg). ECIS 2023 Proceedings. Atlanta, GA: AIS 2023 19 S.
Hörsch, Hella; von Korflesch, Harald F.O.; Krath, Jeanine et al.
Online Educational Escape Rooms – Ein FallbeispielLorenz Mhros; Julia Franz; Dominik Herrmann; Konstantin Lindner; Thorsten Staake (Hrsg). Digitale Kulturen der Lehre entwickeln: Rahmenbedingungen, Konzepte und Werkzeuge. Wiesbaden: Springer VS 2023 S. 223 - 244
Palmquist, Adam; Goethe, Ole; Krath, Jeanine et al.
Design Implications for a Gamified Recycling HouseXiaowen Fang (Hrsg). HCI in Games: 4th International Conference, HCI-Games 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings. Gorgan: Gorgan University of Agricultural Sciences and Natural Resources 2022 S. 289 - 305
Krath, Jeanine; Morschheuser, Benedikt; von Korflesch, Harald
Designing Gamification for Sustainable Employee Behavior: Insights on Employee Motivations, Design Features and Gamification ElementsTung X. Bui (Hrsg). Proceedings of the 55th Hawaii International Conference on System Sciences HICSS 2022; Virtual Event; Maui, Hawaii, USA; January 4-7, 2022. Honolulu, HI: University of Hawaii at Manoa 2022 S. 1594 - 1603
Krath, Jeanine; Palmquist, Adam; Jedel, Izabella et al.
Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platformMila Bujić; Jonna Koivisto; Juho Hamari (Hrsg). Proceedings of the 6th International GamiFIN Conference: Tampere, Finland, April 26-29, 2022; online conference. Aachen: CEUR/RWTH 2022 S. 105 - 114

