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Dr. Jeanine Kirchner-Krath

ZIFET - Zentrales Institut für Scientific Entrepreneurship & International Transfer, Universität Koblenz

  • 0000-0003-4996-1147
Publikationen
Ergebnisse pro Seite:  10

Kirchner-Krath, Jeanine; Altmeyer, Maximilian; Schürmann, Linda et al.

Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design

International Journal of Human-Computer Studies. Bd. 190. Amsterdam: Elsevier 2024


Krath, Jeanine; Klock, Ana Carolina Tomé; Morschheuser, Benedikt et al.

Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work

Mila Bujić; Prajwal DSouza; Nannan Xi; Juho Hamari (Hrsg). GamiFIN Conference 2023 : proceedings of the 7th International GamiFIN Conference : Lapland, Finland, April 18-21, 2023. Aachen: CEUR/RWTH 2023 S. 1 - 12


Kordyaka, Bastian; Park, Solip; Krath, Jeanine et al.

Exploring the relationship between offline cultural environments and toxic behavior tendencies in multiplayer online games

ACM Transactions on Social Computing. Bd. 6. H. 1-2. New York, NY: ACM Association for Computing Machinery 2023


Kirchner-Krath, Jeanine

Gamification for Sustainable Employee Behavior: A Design Science Research Study

Koblenz: Universität Koblenz 2023


Krath, Jeanine; Altmeyer, Maximilian; Tondello, Gustavo F. et al.

Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale

Albrecht Schmidt; Kaisa Väänänen; Tesh Goyal; Per Ola Kristensson; Anicia Peters; Stefanie Müller; Julie R. Williamson; Max L. Wilson (Hrsg). Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. New York, NY: ACM Association for Computing Machinery 2023 18 S.


Krath, Jeanine; Morschheuser, Benedikt; von Korflesch, Harald et al.

How to increase sustainable engagement in the workplace through green IS: the role of instructional and motivational design features

Association for Information Systems (AIS) (Hrsg). ECIS 2023 Proceedings. Atlanta, GA: AIS 2023 19 S.


Hörsch, Hella; von Korflesch, Harald F.O.; Krath, Jeanine et al.

Online Educational Escape Rooms – Ein Fallbeispiel

Lorenz Mhros; Julia Franz; Dominik Herrmann; Konstantin Lindner; Thorsten Staake (Hrsg). Digitale Kulturen der Lehre entwickeln: Rahmenbedingungen, Konzepte und Werkzeuge. Wiesbaden: Springer VS 2023 S. 223 - 244


Palmquist, Adam; Goethe, Ole; Krath, Jeanine et al.

Design Implications for a Gamified Recycling House

Xiaowen Fang (Hrsg). HCI in Games: 4th International Conference, HCI-Games 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings. Gorgan: Gorgan University of Agricultural Sciences and Natural Resources 2022 S. 289 - 305


Krath, Jeanine; Morschheuser, Benedikt; von Korflesch, Harald

Designing Gamification for Sustainable Employee Behavior: Insights on Employee Motivations, Design Features and Gamification Elements

Tung X. Bui (Hrsg). Proceedings of the 55th Hawaii International Conference on System Sciences HICSS 2022; Virtual Event; Maui, Hawaii, USA; January 4-7, 2022. Honolulu, HI: University of Hawaii at Manoa 2022 S. 1594 - 1603


Krath, Jeanine; Palmquist, Adam; Jedel, Izabella et al.

Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform

Mila Bujić; Jonna Koivisto; Juho Hamari (Hrsg). Proceedings of the 6th International GamiFIN Conference: Tampere, Finland, April 26-29, 2022; online conference. Aachen: CEUR/RWTH 2022 S. 105 - 114