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Publikationen
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Jung-Krenzer, Theresa; Kirchner-Krath, Jeanine; Retz, Celina et al.

Leaf your Chair Behind – Calm Persuasion for Frequent Sitting Breaks Among Office-Workers

Alexander Maedche; Michael Beigl; Kathrin Gerling; Sven Mayer (Hrsg). MuC’24 : Proceedings of the 2024 Conference on Mensch und Computer. New York, NY: ACM Association for Computing Machinery 2024 S. 111 - 128


Kirchner-Krath, Jeanine; Schmidt-Kraepelin, Manuel; Schöbel, Sofia et al.

Outplay Your Weaker Self: A Mixed-Methods Study on Gamification to Overcome Procrastination in Academia

Florian Floyd Müller; Penny Kyburz; Julie R. Williamson; Corina Sas; Max L. Wilson; Phoebe Toups Dugas; Irina Shklovski (Hrsg). Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. New York, NY: ACM Association for Computing Machinery 2024 19 S.


Xie, Runjie; Kirchner-Krath, Jeanine; Morschheuser, Benedikt

Towards an Ethical Metaverse: A Systematic Literature Review on Privacy Challenges

Association for Information Systems (AIS) (Hrsg). ECIS 2024 Proceedings. Atlanta, GA: AIS 2024 17 S.


Kirchner-Krath, Jeanine; Altmeyer, Maximilian; Schürmann, Linda et al.

Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design

International Journal of Human-Computer Studies. Bd. 190. Amsterdam: Elsevier 2024


Krath, Jeanine; Klock, Ana Carolina Tomé; Morschheuser, Benedikt et al.

Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work

Mila Bujić; Prajwal DSouza; Nannan Xi; Juho Hamari (Hrsg). GamiFIN Conference 2023 : proceedings of the 7th International GamiFIN Conference : Lapland, Finland, April 18-21, 2023. Aachen: CEUR/RWTH 2023 S. 1 - 12


Kordyaka, Bastian; Park, Solip; Krath, Jeanine et al.

Exploring the relationship between offline cultural environments and toxic behavior tendencies in multiplayer online games

ACM Transactions on Social Computing. Bd. 6. H. 1-2. New York, NY: ACM Association for Computing Machinery 2023


Kirchner-Krath, Jeanine

Gamification for Sustainable Employee Behavior: A Design Science Research Study

Koblenz: Universität Koblenz 2023


Krath, Jeanine; Altmeyer, Maximilian; Tondello, Gustavo F. et al.

Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale

Albrecht Schmidt; Kaisa Väänänen; Tesh Goyal; Per Ola Kristensson; Anicia Peters; Stefanie Müller; Julie R. Williamson; Max L. Wilson (Hrsg). Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. New York, NY: ACM Association for Computing Machinery 2023 18 S.


Krath, Jeanine; Morschheuser, Benedikt; von Korflesch, Harald et al.

How to increase sustainable engagement in the workplace through green IS: the role of instructional and motivational design features

Association for Information Systems (AIS) (Hrsg). ECIS 2023 Proceedings. Atlanta, GA: AIS 2023 19 S.


Hörsch, Hella; von Korflesch, Harald F.O.; Krath, Jeanine et al.

Online Educational Escape Rooms – Ein Fallbeispiel

Lorenz Mhros; Julia Franz; Dominik Herrmann; Konstantin Lindner; Thorsten Staake (Hrsg). Digitale Kulturen der Lehre entwickeln: Rahmenbedingungen, Konzepte und Werkzeuge. Wiesbaden: Springer VS 2023 S. 223 - 244