Krath, Jeanine
Gamification for Sustainable Employee Behavior: Extended Abstract for the CHI PLAY 2021 Doctoral ConsortiumGünter Wallner; Alexander Meschtscherjakov; Max Birk; Jo Iacovides; Mitchell McEwan (Hrsg). Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play CHI PLAY 2021: October 18-21, 2021; Virtual Event, Austria. New York, NY: ACM Association for Computing Machinery 2021 S. 411 - 414
Krath, Jeanine; von Korflesch, Harald F. O.
Player Types and Game Element Preferences: Investigating the Relationship with the Gamification User Types HEXAD ScaleFang, Xiaowen (Hrsg). HCI in Games: Experience Design and Game Mechanics. Cham: Springer International Publishing 2021 S. 219 - 238 (Lecture Notes in Computer Science (LNCS, volume 12789))
Krath, Jeanine; Schürmann, Linda; von Korflesch, Harald F.O.
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learningComputers in Human Behavior. Bd. 125. Amsterdam: Elsevier 2021
Krath, Jeanine; Zerwas, Claire; von Korflesch, Harald F. O.
Which work-life balance offers should companies prowide nowadays?Koblenz: Universität Koblenz-Landau, Fachbereich Informatik 2016 S. 86

