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Dr. Jeanine Kirchner-Krath

ZIFET - Zentrales Institut für Scientific Entrepreneurship & International Transfer, Universität Koblenz

  • 0000-0003-4996-1147
Publikationen
Ergebnisse pro Seite:  10

Kirchner-Krath, Jeanine; Schmidt-Kraepelin, Manuel; Schmähl, Katharina et al.

Behavior Change Support Systems for Self-Treating Procrastination: Systematic Search in App Stores and Analysis of Motivational Design Archetypes

Journal of Medical Internet Research. Bd. 27. Richmond, Va.: Healthcare World 2025


Braese, Oliver; Kirchner-Krath, Jeanine; Schubhan, Marc et al.

SoulGarden: A Gamified Meditation Application to Enhance Meditation Habits, Enjoyment, Mindfulness, and Mental Well-Being

Proceedings of the ACM on Human-Computer Interaction. New York, NY: ACM Association for Computing Machinery 2025 S. 29 - 63


Kirchner-Krath, Jeanine; Neumann, Thomas; Schaarschmidt, Mario et al.

The Emerging Roles of Generative Artificial Intelligence in Sustainable Entrepreneurship

Academy of Management Proceedings. H. 1. Briarcliff Manor, NY: Academy of Management 2025


Kirchner-Krath, Jeanine; Morschheuser, Benedikt; Sicevic, Nevena et al.

Challenges in the adoption of sustainability information systems: A study on green IS in organizations

International Journal of Information Management. Bd. 77. H. August. Amsterdam: Elsevier 2024


Kirchner-Krath, Jeanine; Birnstiel, Sandra; Morschheuser, Benedikt

Combating Procrastination with Information Systems: A Systematic Review on Design Approaches and Effects

Association for Information Systems (AIS) (Hrsg). ECIS 2024 Proceedings. Atlanta, GA: AIS 2024 17 S.


Kirchner-Krath, Jeanine; Dijkstra-Silva, Samanthi; Morschheuser, Benedikt et al.

Gameful systems for corporate sustainability: systematic review, conceptual framework and research agenda on gamification and sustainable employee behavior in companies

Internet Research. Bd. ahead-of-print. H. ahead-of-print. Bingley: Emerald Group Publishing Limited 2024


Schürmann, Linda; Kirchner-Krath, Jeanine; von Korflesch, Harald

Gamification: Motiviertes Lehren und Lernen spielend leicht gemacht

Claudia Quaiser-Pohl; Michael Ernst-Heidenreich; Frauke Sorajewski; Annika Werger (Hrsg). Digitalisierung in der Schule: Ein Praxisbuch zu Möglichkeiten, Grenzen und Herausforderungen. 1. Aufl. Weinheim: Beltz Juventa 2024 S. 82 - 97


Jung-Krenzer, Theresa; Kirchner-Krath, Jeanine; Retz, Celina et al.

Leaf your Chair Behind – Calm Persuasion for Frequent Sitting Breaks Among Office-Workers

Alexander Maedche; Michael Beigl; Kathrin Gerling; Sven Mayer (Hrsg). MuC’24 : Proceedings of the 2024 Conference on Mensch und Computer. New York, NY: ACM Association for Computing Machinery 2024 S. 111 - 128


Kirchner-Krath, Jeanine; Schmidt-Kraepelin, Manuel; Schöbel, Sofia et al.

Outplay Your Weaker Self: A Mixed-Methods Study on Gamification to Overcome Procrastination in Academia

Florian Floyd Müller; Penny Kyburz; Julie R. Williamson; Corina Sas; Max L. Wilson; Phoebe Toups Dugas; Irina Shklovski (Hrsg). Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. New York, NY: ACM Association for Computing Machinery 2024 19 S.


Xie, Runjie; Kirchner-Krath, Jeanine; Morschheuser, Benedikt

Towards an Ethical Metaverse: A Systematic Literature Review on Privacy Challenges

Association for Information Systems (AIS) (Hrsg). ECIS 2024 Proceedings. Atlanta, GA: AIS 2024 17 S.