Institut für Management
FB 4: Informatik / Universität Koblenz
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Krath, Jeanine; von Korflesch, Harald F.O.
Designing gamification and persuasive systems: a systematic literature reviewMila Bujić; Jonna Koivisto; Juho Hamari (Hrsg). Proceedings of the 5th International GamiFIN Conference: Levi, Finland, April 7-9, 2021; online conference. Aachen: CEUR/RWTH 2021 S. 100 - 109
Fislake, Martin
Educational Robotics Between Coding and Engineering EducationStamatios Papadakis; Michail Kalogiannakis (Hrsg). Handbook of Research on Using Educational Robotics to Facilitate Student Learning. Hershey, PA: IGI Global 2021 S. 107 - 139
Krath, Jeanine; Silva, Samanthi; von Korflesch, Harald
Gamification for sustainable employee behavior: a systematic review informed by goal-setting theory2021
Krath, Jeanine
Gamification for Sustainable Employee Behavior: Extended Abstract for the CHI PLAY 2021 Doctoral ConsortiumGünter Wallner; Alexander Meschtscherjakov; Max Birk; Jo Iacovides; Mitchell McEwan (Hrsg). Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play CHI PLAY 2021: October 18-21, 2021; Virtual Event, Austria. New York, NY: ACM Association for Computing Machinery 2021 S. 411 - 414
Fislake, Martin
How to make an engineer - Nachwuchsarbeit zwischen Markt und MissionGudrun Kammasch; Sophia Keil; Daniel Winkler (Hrsg). Produktions- und Dienstleistungsstrukturen der Zukunft im Fokus: Wege zu technischer Bildung : Referate der 15. Ingenieurpädagogischen Regionaltagung 2021 an der Hochschule Zittau/Görlitz vom 17.-19. Juni 2021. Berlin: IPW Ingenieur-Pädagogische Wissenschaftsgesellschaft 2021 S. 69 - 77
Hober, Bjoern; Schaarschmidt, Mario; von Korflesch, Harald
Internal idea contests: Work environment perceptions and themoderating role of power distanceJournal of Innovation & Knowledge. Bd. 6. H. 1. Amsterdam: Elsevier 2021 S. 1 - 10
Krath, Jeanine; von Korflesch, Harald F. O.
Player Types and Game Element Preferences: Investigating the Relationship with the Gamification User Types HEXAD ScaleFang, Xiaowen (Hrsg). HCI in Games: Experience Design and Game Mechanics. Cham: Springer International Publishing 2021 S. 219 - 238 (Lecture Notes in Computer Science (LNCS, volume 12789))
Krath, Jeanine; Schürmann, Linda; von Korflesch, Harald F.O.
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learningComputers in Human Behavior. Bd. 125. Amsterdam: Elsevier 2021
Glückler, Johannes; Panitz, Robert
Unleashing the potential of relational research: A meta-analysis of network studies in human geographyProgress in Human Geography. Bd. 45. H. 6. London: SAGE 2021 S. 1531 - 1557
Fislake, Martin
Children’s participation in creating child-robot-interactionsShruti Chandra; Marta Couto; Elmira Yadollahi (Hrsg). Workshop 6: Children and Robots: Present and Future Relationships at the twelfth International Conference on Social Robotics ICSR 2020. November 14th - 16th 2020, Golden, Colarado. - Accepted Papers -. Dublin: Google 2020 S. 1 - 7