Institut für Management
FB 4: Informatik / Universität Koblenz
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Fislake, Martin
Traces from construction kits to educational robotics in technology educationIATED (Hrsg). EDULEARN22 Proceedings. online. 2022 S. 5502 - 5506
Kordyaka, Bastian; Krath, Jeanine; Park, Solip et al.
Understanding toxicity in multiplayer online games: The roles of national culture and demographic variablesTung X. Bui (Hrsg). Proceedings of the 55th Hawaii International Conference on System Sciences HICSS 2022; Virtual Event; Maui, Hawaii, USA; January 4-7, 2022. Honolulu, HI: University of Hawaii at Manoa 2022 S. 2908 - 2917
Schaarschmidt, Mario; Walsh, Gianfranco; Dose, David B. et al.
Customer integration, fairness perceptions, and silent endurance in digital versus human service interactionsEuropean Management Journal. Bd. ahead-of-print. Elsevier B.V. 2021 S. 1 - 10
Krath, Jeanine; von Korflesch, Harald F.O.
Designing gamification and persuasive systems: a systematic literature reviewMila Bujić; Jonna Koivisto; Juho Hamari (Hrsg). Proceedings of the 5th International GamiFIN Conference: Levi, Finland, April 7-9, 2021; online conference. Aachen: CEUR/RWTH 2021 S. 100 - 109
Fislake, Martin
Educational Robotics Between Coding and Engineering EducationStamatios Papadakis; Michail Kalogiannakis (Hrsg). Handbook of Research on Using Educational Robotics to Facilitate Student Learning. Hershey, PA: IGI Global 2021 S. 107 - 139
Krath, Jeanine; Silva, Samanthi; von Korflesch, Harald
Gamification for sustainable employee behavior: a systematic review informed by goal-setting theory2021
Krath, Jeanine
Gamification for Sustainable Employee Behavior: Extended Abstract for the CHI PLAY 2021 Doctoral ConsortiumGünter Wallner; Alexander Meschtscherjakov; Max Birk; Jo Iacovides; Mitchell McEwan (Hrsg). Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play CHI PLAY 2021: October 18-21, 2021; Virtual Event, Austria. New York, NY: ACM Association for Computing Machinery 2021 S. 411 - 414
Fislake, Martin
How to make an engineer - Nachwuchsarbeit zwischen Markt und MissionGudrun Kammasch; Sophia Keil; Daniel Winkler (Hrsg). Produktions- und Dienstleistungsstrukturen der Zukunft im Fokus: Wege zu technischer Bildung : Referate der 15. Ingenieurpädagogischen Regionaltagung 2021 an der Hochschule Zittau/Görlitz vom 17.-19. Juni 2021. Berlin: IPW Ingenieur-Pädagogische Wissenschaftsgesellschaft 2021 S. 69 - 77
Hober, Bjoern; Schaarschmidt, Mario; von Korflesch, Harald
Internal idea contests: Work environment perceptions and themoderating role of power distanceJournal of Innovation & Knowledge. Bd. 6. H. 1. Amsterdam: Elsevier 2021 S. 1 - 10
Krath, Jeanine; von Korflesch, Harald F. O.
Player Types and Game Element Preferences: Investigating the Relationship with the Gamification User Types HEXAD ScaleFang, Xiaowen (Hrsg). HCI in Games: Experience Design and Game Mechanics. Cham: Springer International Publishing 2021 S. 219 - 238 (Lecture Notes in Computer Science (LNCS, volume 12789))