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Institut für Management

FB 4: Informatik / Universität Koblenz

Universitätsstraße 1, 56070 Koblenz
  • 0261/287 2532
  • 0261/287 100 2532
Publikationen
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Ergebnisse pro Seite:  10

Fislake, Martin

Traces from construction kits to educational robotics in technology education

IATED (Hrsg). EDULEARN22 Proceedings. online. 2022 S. 5502 - 5506


Kordyaka, Bastian; Krath, Jeanine; Park, Solip et al.

Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables

Tung X. Bui (Hrsg). Proceedings of the 55th Hawaii International Conference on System Sciences HICSS 2022; Virtual Event; Maui, Hawaii, USA; January 4-7, 2022. Honolulu, HI: University of Hawaii at Manoa 2022 S. 2908 - 2917


Schaarschmidt, Mario; Walsh, Gianfranco; Dose, David B. et al.

Customer integration, fairness perceptions, and silent endurance in digital versus human service interactions

European Management Journal. Bd. ahead-of-print. Elsevier B.V. 2021 S. 1 - 10


Krath, Jeanine; von Korflesch, Harald F.O.

Designing gamification and persuasive systems: a systematic literature review

Mila Bujić; Jonna Koivisto; Juho Hamari (Hrsg). Proceedings of the 5th International GamiFIN Conference: Levi, Finland, April 7-9, 2021; online conference. Aachen: CEUR/RWTH 2021 S. 100 - 109


Fislake, Martin

Educational Robotics Between Coding and Engineering Education

Stamatios Papadakis; Michail Kalogiannakis (Hrsg). Handbook of Research on Using Educational Robotics to Facilitate Student Learning. Hershey, PA: IGI Global 2021 S. 107 - 139



Krath, Jeanine

Gamification for Sustainable Employee Behavior: Extended Abstract for the CHI PLAY 2021 Doctoral Consortium

Günter Wallner; Alexander Meschtscherjakov; Max Birk; Jo Iacovides; Mitchell McEwan (Hrsg). Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play CHI PLAY 2021: October 18-21, 2021; Virtual Event, Austria. New York, NY: ACM Association for Computing Machinery 2021 S. 411 - 414


Fislake, Martin

How to make an engineer - Nachwuchsarbeit zwischen Markt und Mission

Gudrun Kammasch; Sophia Keil; Daniel Winkler (Hrsg). Produktions- und Dienstleistungsstrukturen der Zukunft im Fokus: Wege zu technischer Bildung : Referate der 15. Ingenieurpädagogischen Regionaltagung 2021 an der Hochschule Zittau/Görlitz vom 17.-19. Juni 2021. Berlin: IPW Ingenieur-Pädagogische Wissenschaftsgesellschaft 2021 S. 69 - 77


Hober, Bjoern; Schaarschmidt, Mario; von Korflesch, Harald

Internal idea contests: Work environment perceptions and themoderating role of power distance

Journal of Innovation & Knowledge. Bd. 6. H. 1. Amsterdam: Elsevier 2021 S. 1 - 10


Krath, Jeanine; von Korflesch, Harald F. O.

Player Types and Game Element Preferences: Investigating the Relationship with the Gamification User Types HEXAD Scale

Fang, Xiaowen (Hrsg). HCI in Games: Experience Design and Game Mechanics. Cham: Springer International Publishing 2021 S. 219 - 238 (Lecture Notes in Computer Science (LNCS, volume 12789))