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Genuine Guitars and Game Enjoyment in Music Games

ISAGA 2014. Dornbirn, Austria. 2014

Erscheinungsjahr: 2014

Publikationstyp: Diverses (Konferenzband)

Sprache: Englisch

GeprüftBibliothek

Inhaltszusammenfassung


This article investigates how playing a digital music game with a genuine electric guitar impacts perceived difficulty and game enjoyment. Previous reseach suggests that the causal link between mapping and enjoyment lies in intuitiveness. In contrast, this paper argues that(1) difficulty positively affects game enjoyment,(2) a real life guitar is perceived ...This article investigates how playing a digital music game with a genuine electric guitar impacts perceived difficulty and game enjoyment. Previous reseach suggests that the causal link between mapping and enjoyment lies in intuitiveness. In contrast, this paper argues that(1) difficulty positively affects game enjoyment,(2) a real life guitar is perceived as more difficult and more entertaining than a regular naturally mapped controller and (3) that mapping type has a stronger impact on game enjoyment than difficulty. To test these assumptions, 20 participants played three episodes of a music game with either a Guitar Hero controller or a genuine electric guitar. As expected, more complex game episodes and the real guitar were rated more difficult and more entertaining. Also, mapping type had a stronger impact on game enjoyment than perceived difficulty. Results indicate that the relation of controller mapping and fun should be traced back to simulation of extraordinary activities and ident ification with attractive roles rather than just intuitiveness.» weiterlesen» einklappen

  • natural mapping
  • game enjoyment
  • music game

Klassifikation


DFG Fachgebiet:
Erziehungswissenschaft und Bildungsforschung

DDC Sachgruppe:
Erziehung, Schul- und Bildungswesen

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