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Understanding and Designing Surface Computing with ZOIL and Squidy

CHI 2009 Workshop - Multitouch and Surface Computing. Boston, MA, USA. 2009

Erscheinungsjahr: 2009

Publikationstyp: Diverses (Forschungsbericht)

Sprache: Englisch

Inhaltszusammenfassung


In this paper we provide a threefold contribution to the Surface Computing (SC) community. Firstly, we will discuss frameworks such as “Reality-based Interaction” which provide a deeper theoretical understanding of SC. Secondly, we will introduce our ZOIL user interface paradigm for SC on mobile, tabletop or wall-sized devices. Thirdly, we will describe our two software tools “Squidy” and “ZOIL UI Framework” which have supported and facilitated our iterative design of SC proto...In this paper we provide a threefold contribution to the Surface Computing (SC) community. Firstly, we will discuss frameworks such as “Reality-based Interaction” which provide a deeper theoretical understanding of SC. Secondly, we will introduce our ZOIL user interface paradigm for SC on mobile, tabletop or wall-sized devices. Thirdly, we will describe our two software tools “Squidy” and “ZOIL UI Framework” which have supported and facilitated our iterative design of SC prototypes. » weiterlesen» einklappen

Autoren


Jetter, Hans-Christian (Autor)
Reiterer, Harald (Autor)

Klassifikation


DFG Fachgebiet:
Informatik

DDC Sachgruppe:
Informatik

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