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- Fischer, Klaus; Zink, Klaus J.
- Defining elements of sustainable work systems – a system-oriented approach
- Work. Bd. 41. H. S1. SAGE 2012 S. 3900 - 3905
- Isaksson, Raine; Johansson, Peter; Fischer, Klaus
- Detecting Supply Chain Innovation Potential for Sustainable Development
- Journal of Business Ethics. Bd. 97. H. 3. Springer 2010 S. 425 - 442
- Vette-Steinkamp, Matthias; Konstroffer, Christian; Coberger, Lisa
- Refabrikation, Recycling und Re-X
- Riedel, Oliver; Hölzle, Katharina; Schlund, Sebastian; Spath, Dieter (Hrsg). Handbuch Unternehmensorganisation: Strategien, Planung, Umsetzung. Berlin / Heidelberg: Springer 2025 S. 1 - 16
- Valentin Birk, Max; Lürig, Christoph; L. Mandryk, Regan
- A metric for automatically flagging problem levels in games from prototype walkthrough data.
- MindTrek. 2015 S. 33 - 40
- Lürig, Christoph; Gutsche, Jörg; Mentler, Tilo
- HoloBrand: A Co-located XR Multiplayer Serious Game on an Economic Model.
- IMX. 2023 S. 370 - 372
- Lürig, Christoph; Mentler, Tilo; Karstens, Sven
- Row your boat in VR and solve thinking exercises on the way: The Brain-Row Challenge.
- VRST. 2024 S. 87:1 - 87:2
- Lürig, Christoph; Mentler, Tilo
- Comparison of a Kinematic and a Dynamic Docking Task Interaction Technique in an Interactive Physics AR Simulation.
- ISMAR-Adjunct. 2024 S. 592 - 595
- Lürig, Christoph
- Learning Machine learning with a Game
- European Conference on Game Based Learning (ECGBL). Bd. 16. H. 1. Lisbon. 2022
- Lürig, Christoph
- Designziele, Entwicklung und Resonanz des VR-Spiels Liquid Marx
- Pfister, Eugen; Unterhuber, Tobias (Hrsg). "The revolution will (not) be gamified" - Marx und das Computerspiel. 2022 S. 259 - 269
- Lürig, Christoph
- Real-time simulation of crowd disasters
- I/ITSEC. Orlando. 2020