Shocking advantage! Improving digital game performance using non-invasive brain stimulation
International Journal of Human-Computer Studies. Bd. 148. Elsevier BV 2021 S. 102582
Erscheinungsjahr: 2021
Publikationstyp: Zeitschriftenaufsatz
Sprache: Deutsch
Doi/URN: 10.1016/j.ijhcs.2020.102582
Inhaltszusammenfassung
As digital gaming has grown from a leisure activity into a competitive endeavor with college scholarships, ce-lebrity, and large prize pools at stake, players search for ways to enhance their performance, including through coaching, training, and employing tools that yield a performance advantage. Transcranial direct current stim-ulation (tDCS) is a non-invasive brain stimulation technique that is presently being explored by esports athletes and competitive gamers. Although shown to modulate ...As digital gaming has grown from a leisure activity into a competitive endeavor with college scholarships, ce-lebrity, and large prize pools at stake, players search for ways to enhance their performance, including through coaching, training, and employing tools that yield a performance advantage. Transcranial direct current stim-ulation (tDCS) is a non-invasive brain stimulation technique that is presently being explored by esports athletes and competitive gamers. Although shown to modulate cognitive processing in standard laboratory tasks, there is little scientific evidence that tDCS improves performance in digital games, which are visually complex and attentionally demanding environments. We applied tDCS between two sessions of the Stop-Signal Game (SSG; Friehs, Dechant, Vedress, Frings, & Mandryk, 2020). The SSG is a custom-built infinite runner that is based on the Stop-Signal Task (SST; Verbruggen et al., 2019). Consequently, the SSG can be used to evaluate response inhi-bition as measured by Stop-Signal Reaction Time (SSRT), but in an enjoyable 3D game experience. We used anodal, offline tDCS to stimulate the right dorsolateral prefrontal cortex (rDLPFC); a 9 cm2 anode was always positioned over the rDLPFC while the 35 cm2 cathode was placed over the left deltoid. We hypothesized that anodal tDCS would enhance neural processing (as measured by a decrease in SSRT) and improve performance, while sham stimulation (i.e., the control condition with a faked stimulation) should lead to no significant change. In a sample of N =45 healthy adults a significant session x tDCS-condition interaction emerged in the expected direction. Subsequent analysis confirmed that the statistically significant decrease in SSRT after anodal tDCS to the rDLPFC was not due to a general change in reaction times. These results provide initial evidence that tDCS can influence performance in digital games. » weiterlesen» einklappen
Autoren
Klassifikation
DDC Sachgruppe:
Psychologie