Prof. Dr.-Ing. Christoph Lürig - Publikationen

Lürig, Christoph; Fell, Fabian
A Framework for Explainable AI in Wargames to Understand Strategies
Sugimoto, Maki u. a. (Hrsg). Entertainment Computing – ICEC 2025. Springer Nature Switzerland 2025 S. 280 - 292 (LNCS, volume 16042)

Lürig, Christoph; Mentler, Tilo
Comparison of a Kinematic and a Dynamic Docking Task Interaction Technique in an Interactive Physics AR Simulation.
ISMAR-Adjunct. 2024 S. 592 - 595

Lürig, Christoph; Mentler, Tilo; Karstens, Sven
Row your boat in VR and solve thinking exercises on the way: The Brain-Row Challenge.
VRST. 2024 S. 87:1 - 87:2

Lürig, Christoph; Gutsche, Jörg; Mentler, Tilo
HoloBrand: A Co-located XR Multiplayer Serious Game on an Economic Model.
IMX. 2023 S. 370 - 372

Lürig, Christoph
Designziele, Entwicklung und Resonanz des VR-Spiels Liquid Marx
Pfister, Eugen; Unterhuber, Tobias (Hrsg). "The revolution will (not) be gamified" - Marx und das Computerspiel. 2022 S. 259 - 269

Lürig, Christoph
Learning Machine learning with a Game
European Conference on Game Based Learning (ECGBL). Bd. 16. H. 1. Lisbon. 2022

Lürig, Christoph
Real-time simulation of crowd disasters
I/ITSEC. Orlando. 2020

Baumann, Nicola; Lürig, Christoph; Engeser, Stefan
Flow and enjoyment beyond skill-demand balance: The role of game pacing curves and personality
Motivation and Emotion. Bd. 40. H. 4. Springer Nature 2016 S. 507 - 519

Valentin Birk, Max; Lürig, Christoph; L. Mandryk, Regan
A metric for automatically flagging problem levels in games from prototype walkthrough data.
MindTrek. 2015 S. 33 - 40

Lürig, Christoph; Carstengerdes, N.
Filtering joystick data for shooter design really matters
International Federation for Information Processing (Hrsg). ICEC 2011. H. LNCS 6972. Deutschland. 2011 264 S.

Lürig, Christoph; Wokenfuss, F.
Introducing congestion avoidance into CUDA based crowd simulation
VRIPHYS 2011. Deutschland. 2011 101 S.